Aim at how clamp angle?

In Control Rig when using “Aim”, is there any way to clamp the rotation?

Late response, but one way to solve this is on the control itself.

  1. When configuring your Euler control you can set a max and min rotation on the control.
  2. Use the Aim math node to set the rotation of the control. This will set the rotation within the min and max limits set in step 1.
  3. Use the control to set the rotation of a target bone or another control.

This solution works great if you want to apply a static clamp, ie I never wany my character’s head to rotate more than 90 degrees on the yaw (z). It won’t work for situations where you want to set the min or max dynamically or relative to another bone.