First get the keyID that you want to set.
uint8 keyid = AIController->GetBlackboardComponent()->GetKeyID(FName(KeyName));
Next you want to set that key to the value you want to set it. Do not forget to specify the type of the value.
AIController->GetBlackboardComponent()->SetValue<UBlackboardKeyType_Vector>(keyid, Location);
That should do the trick. Tell me if it doesn’t work
Happy coding!