AI won't move when spawned by a blueprint

Hi,

In the interest of time, I’m just going to provide a link to where I originally posted about the issue I’m having. If you guys could have a look i’d really appreciate it. I don’t know where else to go to get help with this issue.

Thanks

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The author found a solution:

201762-solution.png

And for the sake of completeness: you can use the node “Spawn AI From Class” instead of “Spawn Actor From Class” to spawns your enemy characters with a controller included!

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Make sure you add a “Nav bounds mesh”

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