Is your navigation volume covering the whole area? Use P to visualize it.
yep it is…
the yt link is up there, u could see how the ai moves just a little bit depending on my direction…
The code is fine, it works for me. Can I see inside the boss? I think something else is stopping it from moving…
if u need to see my screen, we could use discord…
u mean inside the blueprint?
the actor is a pawn…
look I solved the problem, the problem I was having is when the mesh is small, it would follow the player, but when it’s scaled up big, it would be just stuck in it’s own small box made nav mesh for some reason.
The solution I had was just spawn it…
I spawned it using TargetPoint on the World blueprint…
Also Found another solution. On ur pawn, open up ur blueprint, on collision component, enable or set to true “Fill Collision Underneath for Navmesh”
cool…
Sorry, not on discord.
I think it’s the collision. Both the capsule and the mesh should be set to pawn. Do you have that?
Ok, cool…