Hey,
I am trying to get my monster AI to hear a sound (In this case, I have a broom fall over and then Report Noise Event at it’s location) and then go towards it.
I know that the AI Behavior Tree is working, the monster roams and chases the player. And I know that the monster hears the sound, but he will not go towards it. Instead he gets stuck walking in place.
Although if I set the vector to 0,0,0 he will move to the center of the map as expected
From what it looks like to me, he is not getting the correct vector (SoundLocation). But I thought I set that in the AI Controller (AIC_SplinterMouth).
I am completely lost, any help would be a godsend
Thanks