Hi, I’ve seen lots of tutorials that people are doing about AI with behavior trees and they are starting with a Character. Because he has already implemented Move To and Move Directly etc …
How about using that with a Pawn. The Move to and other " Tasks " already implemented will not work, correct ?
Should I create my own moving Task ?
Do any have any tutorials or resources for this thing ?
@matan19 When I was trying to create an AI that could see objects in the world, I used actor and pawn, and the AI didn’t see them at all. It wasn’t until I made it a character did the AI move towards it.
So, does this mean I need to make the object a pawn with a custom AI controller to get my AI character to see it?
@Kinos141 Notice the difference between seeing and be seen.
Seeing - the one that has the perception component - need a controller and a pawn
Be seen - can be anything, including an actor.
If that is still your case, I can’t really say why your pawn didn’t see all the actors,
but you can share more details (or possibly create a new post) and we’ll see what the problem is there.