Hello guys! I am having a struggle with a Dragon AI which i make him walk a certain path using Behavior Tree. I am using 3 path points, the two on the surface the third on air. I want him to fly to the third path point but i can’t implement it. I change the movement mode to flying on the Dragon’s Blueprint and i am implementing a Move to Location or Ai Move to, to the third path point location, but i think i am missing a way to make him “walk on air”. Is there a way to implement this through Behavior Tree?
Hi there @GeorgePaxis, hope you’re well!
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Thanks and happy developing!
its funny, I had this problem recently but just increase the gravity scale of said dragon, so he drops in the air. otherwise yes, he’ll be walking on air xD