Like the title suggests I’m trying to find a solution to this problem.
What I want to achieve is this:
A character moves close to another Character.
From a certain point onwards, maybe on overlap for example, I want the two characters to enter into a matched combat mode.
That is, to orientate towards each other and fire off a specific array of animations, while switching between the attacking and defending animations.
So, Character A attacks -Character B defends and then vise versa.
Is that possible somehow?
Ideally, there should be playing corresponding animations. So for attack X the defender should play defence Y, etc.
What I want to achieve is seemingly simple but I couldn’t find anything remotely similar described on the internet in UNREAL.
Thanks in advance.
Yes, this is all possible in Unreal
1 Like
I’d guess that it is, but I’m not sure how.
If anyone is aware of a tutorial series or a course that teaches something like that I’d be really interested in watching it.
Hi.I didn’t play that game.but you could see if this help a little.
and you might need to adjust the scanning function.like only scan enemies not in combat state.so they can 1 vs 1
I do have an idea of the steps I need to take, not sure about the exact method though.
Anyone?
I’m mainly interested in the matched combat aspect.
I think I can achieve a generic fighting between an AI vs AI but I’m not sure how to make two different character blueprints communicate with each other in a way that one’s specific attack from an array of animations, triggers a specific counter-defense to another.
Maybe with an event dispatcher? Not sure how though.