I’ve been working on something that I believe will save a lot of time for developers: a Villager AI System.
Bring your game world to life with the Villager AI System – a fully Blueprint-based solution for creating smart, interactive villagers in Unreal Engine.
Key Features
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100% Blueprint-based – No Behavior Trees or Blackboard required
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Custom Interactable Objects & Tasks (knocking, mining, collecting, etc.)
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Task-Specific Animations – Assign animations per task
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Wait or Find Next System – AI waits or moves to next available object
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Simple Setup in the Details Panel – No coding required
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Flexible & Scalable – Works for villages, NPC workers, RPGs, farming sims, and survival games
This system makes it easy to transform static NPCs into immersive, task-driven characters — ready to drop into your projects.