AI velocity sets to "0" every other frame

Honestly, this problem is really starting to annoy me. I cannot reach out to Epic Games for the fact this is a hobby project and nothing more. Basically, every other frame, my pawn stops moving completely, then resets back to walking speed. My AI was working perfectly before I moved the level closer to (0,0,0) and now it’s just bugged. Its nothing to do with the NavMesh, as it works perfectly for other AI I’ve never seen this problem ever before on answerhub, but any suggestions or input would be hugely appreciated. It’s getting to that point where I really want to walk away from my project.

The behavior tree (Runs normal whilst the character twitches)

My pawn (Quite large, about 30m tall)

The CharacterMovement settings

The BP settings

I have the same problem actually.
I measure the speed every tick, and every other tick I get zeros
Did you (or anyone) solve this problem?

Sorry for the late reply, but yes I did. It was due to my walking animation having root motion enabled, which reset the characters position every frame

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