AI Tower Toolkit | AI Tower Framework Plugin | Blueprint/C++ project compatible

AI Tower Toolkit - UE Marketplace

Hi Everyone,

Ever wanted to make AI Towers in Unreal but didn’t know where to start? Not able to create them without having to touch C++ code?

I’m pleased to announce the release of the AI Tower Toolkit.
This toolkit provides three distinct tower types that you can use and build off for your next project, removing the grunt work and letting you focus on building the fun!

Enough words, I’ll let it speak for itself!

Features

  • Three distinct tower types (Shooting, Healing & Capturable)
  • Revolutionary prioritized targeting system lets you set up smarter towers
  • AI essentials exposed to Blueprints from C++ (FGenericTeamId/IGenericTeamAgentInterface, GetActorEyesViewPoint)
  • Multiplayer support
  • Fully compatible with blueprint-only projects or mixed projects
  • Basic minion, health components and projectile/weapon systems to get you started
  • Four demo maps demonstrating the tower functionality

Please note: This is a “code plugin” rather than a “complete project” because I needed to bundle in a plugin to expose critical functionality to enable Blueprint-only projects to use this :slight_smile: . Marketplace guidelines mean I must release the plugin+project as a single “code plugin” on the marketplace.

Tested Platforms: Win64, Linux

Please feel free to reply to this thread with any questions, comments or suggestions. Alternatively you can send me an e-mail at ikaros.marketplace@gmail.com

Release Notes: AI Tower Toolkit Release Notes - Google Docs

User Guide: AI Tower Toolkit Documentation 1.1 - Google Docs