**Hello! I started working on a horror project where you get followed by an enemy thta moves only when he is out of your view like SCP 173.Here is how I made it:
The problem is that all the assets mess with the navmesh: (the statue on the right is the enemy)
**Is there a way to make the enemy not get stuck in corners or stop following me when I touch a corner?
Thank you alot in advance! Take care!
EDIT: I think the problem is caused by the room that is only 1 mesh.it has the collision set to “use complex collision as simple”. Any idea how to make it work better?**