AI Teleports Instead of Walking/Running to Location.

(Please Note: I haven’t resolved my last post since I was ill, and it also was busting my noggin which forced me take a break, so bear with me!)

Okay, so my recent task at hand has me scratching my head as to why the Ai enemy is teleporting around the Nav Mesh.
First,
The Nav Mesh Bounds was added to World Outliner but it was not first showing ‘green’ until I ticked ‘Enable Drawing’ in Project Settings > Nav Mesh.

Secondly,
I noticed something called ‘Recast Nav Mesh’ appeared to which I don’t know how I added it.

I’ll show what I’ve done so far here:

hi,
they don’t look like teleporting.
they shrink when they move.try showing thier capsule just like your charecter to see what happens

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Hey Bro, u are onto something big here! I did what u said and they actually go stealth invisible, which is cool but not what I want for now! Funny enough this mechanic is actually what I had in mind giving to a special high lvl enemy later on.

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i met the same problem a long time ago,but don’t seam to recall how i solved it.

you could try to open the walk animation to see if it gets set to additive.
if it’s additive,set it to no additive.

and secend thing to try is to delete all the curves in the animation.

these two are my assumptions that i think can solve the problem.
because i can’t re-reproduce the issue and try it out now…

here’s the guidance how to do it:

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Again Bro, ur right on the money! I did as instructed and it seems to be working! I repeated the same procedure with the remaining anims used in his animBp Bs and it improved the movements. I believe now any future use of the anims from his Paragon asset pack will have to be edited the same way as well. I’ll bookmark this post as a reminder and will keep u updated!

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I got a qq though, what does ‘No Additive’ actually do ?

addictive is used to add some modifications to the original animation pose.which is useful at some cases.

no additive basically mean using original animation.

that’s artist’s concept,we don’t have to know much :grin:

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