(Please Note: I haven’t resolved my last post since I was ill, and it also was busting my noggin which forced me take a break, so bear with me!)
Okay, so my recent task at hand has me scratching my head as to why the Ai enemy is teleporting around the Nav Mesh.
First,
The Nav Mesh Bounds was added to World Outliner but it was not first showing ‘green’ until I ticked ‘Enable Drawing’ in Project Settings > Nav Mesh.
Secondly,
I noticed something called ‘Recast Nav Mesh’ appeared to which I don’t know how I added it.
Hey Bro, u are onto something big here! I did what u said and they actually go stealth invisible, which is cool but not what I want for now! Funny enough this mechanic is actually what I had in mind giving to a special high lvl enemy later on.
Again Bro, ur right on the money! I did as instructed and it seems to be working! I repeated the same procedure with the remaining anims used in his animBp Bs and it improved the movements. I believe now any future use of the anims from his Paragon asset pack will have to be edited the same way as well. I’ll bookmark this post as a reminder and will keep u updated!