AI Tank without Character Parent class?

Hi,

I am trying to get an AI tank but had to use it based off a Character parent because Pawns don’t have a Character Movement component for the AI Move To functions. However, now I am having trouble with the character’s capsule component for hit boxes. How would I go about creating a AI Tank blueprint with a Pawn parent class, or somehow disable the capsule component for a character blueprint so I can add in a cube component instead for hit boxes?

This is weird, AI Move To actually requires a pawn with AI controller, not a character