So I started a game in Blender Game Engine that is a round based FPS game where you have to survive endless rounds of attacking AI.
I’ve since started migrating over to UE4 and it has now become a ship FPS inspired by the ‘Descent’ game series.
You’ll earn points each round with which you can then spend on defensive upgrades. Extra health, sentries etc. I’ve spent a couple of weeks on it and this is what I have so far. I plan to spend a while on this as I would like to eventually add it to my list of games for sale so I’ll probably spend the best part of the next year on it. We’ll see though!