I just experienced this issue, but I found out why it’s happening: I have custom collision nodes in my character, and the default node set to a small size. However, for some reason, the Move To function * only * seems to function when interacting with the original Character CapsuleComponent, ignoring any custom components I set up. My guess is that some setting in the original c++ Character class allows Move To to interact with it, and ignore my custom collision components.
When resizing the CapsuleComponent to usable size, Move To functions normally. We’ll have to do some digging to figure out what the difference is, and how we can apply that to custom collision components. But for now, just restore the original CapsuleComponent size, and everything SHOULD work…