There are blueprint (and I presume C++) functions called “Move to Location” and “Move to Actor”. There’s some settings for exactly what the function does, and you can choose to have it either use navmesh data, or not.
There are blueprint (and I presume C++) functions called “Move to Location” and “Move to Actor”. There’s some settings for exactly what the function does, and you can choose to have it either use navmesh data, or not.