Not one that I’d definitely know works. I suppose you could set focus and then apply a forward velocity relative to the capsule component on tick until it’s facing the right way then AI move to. But if your rotation is very slow then you’ll still notice it if your player runs around the dog to fast whilst it’s trying to approach.
Also this will be a bit janky if applying that forward velocity would push the dog into a wall or a non-navigable space.