AI stop to shoot me after possessing another character

This is what’s happening:

The AI character is my enemy > The AI shoots me and try to kill my Third Person Character > There is a Cannon on the map > I go to the Cannon and use “Posses” > Now I control the Cannon.

The AI sees the Player Character 0 as his enemy, as Player Character 0 was set as the AI’s enemy.

The AI don’t shoot anymore my Third Person Character and also don’t shoot at my Cannon (I am the Cannon now).

Any idea about what I’m doing wrong?

In your AI use get player pawn instead of get player character.

Thank you!!! It works now! :slight_smile: