AI Steering / Avoidance


I’ve tested UE4’s AI navigation for a few days now and can’t really get satisffying results when it comes to dynamic obstacles and avoidance.

RVO often leads to unnatural, almost “moonwalking” movements and the Detour Ai Controller tends to produce some weird and jittery character movements which I couldn’t get rid of :frowning:

So what I would absolutely love to see in a future release are some better solutions for the avoidance of dynamic obstacles (mainly between AI characters and the player character, but also physics objects) and better built in tools to avoid clumping and stuck characters :slight_smile:


I have the same concerns, specifically the AI seems to have no built-in ability to consider alternative routes if a path becomes blocked by another AI, and if there is a way there’s no documentation about it.