A new AI system for our game, derived from a previous system I did.
This new one uses EQS. The video shows a squad of AI protecting player ( Black UE4 mannequin ) . It’s a bit hard to see at the distance though.
Ic… okay I can’t do a step-by-step tutorial on this, really don’t have much time to spare, but I can share the design logic behind it and some exact functionalities of EQS/BehaviorTree I use perhaps it could be of some use to the community.