I use “random point in navigable radius” node to spawn enemies. Sometimes they spawn at the edge of nav mesh and they don’t move. How do I fix it?
I ticked “No Collision Fail” box but then they started to spawn in the ground.
I use “random point in navigable radius” node to spawn enemies. Sometimes they spawn at the edge of nav mesh and they don’t move. How do I fix it?
I ticked “No Collision Fail” box but then they started to spawn in the ground.
Does it have to be on the entire navigable radius can you not just clamp the radius to be slightly less than the whole area?
I did. It’s still a problem on narrow areas.