In my case, the max age of sight sense is set to 4 seconds. I can see in the debugger that once my character is spotted by a bot, the age of sight sense is being counted, and once it reaches 4 seconds, the sight sense sphere disappears. But how come the function OnPerceptionUpdated() is never notified of this expiration event? Is this a bug?
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Workaround
- Subclass
UAIPerceptionComponent(e.g.UMyAIPerceptionComponent) and overridevirtual void HandleExpiredStimulus(FAIStimulus& StimulusStore) override. Put your desired logic inside this function. As an aside, the API documentation mentions that it is not necessary to callSuper::HandleExpiredStimulus(). - In
AAIControllersubclass (e.g.AMyAIController) constructor, create suboject ofUMyAIPerceptionComponent.
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