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AI Ships, How?

I have a body of water that is too large to support a navigation mesh. But I have ships that will operate via AI. Is it possible to have the AI ships move on the water geometry without needing a navigation mesh to move them around? If so, what is the best way to approach this?

you can use navmesh with navigation invoker:
https://answers.unrealengine.com/questions/425015/what-is-the-lightest-way-to-use-navmesh-in-an-open.html

The area I’m using for the water is over 20k wide. I had issues getting it to read the nav mesh. So Im looking for alternatives.

I have just answed another solution on Discord, a hierarchical grid pathfinder should be fine imo.

So did you ever figure out the best way to do pathfinding over vast oceans?
I also need to find a way to do this :slight_smile: