I have a body of water that is too large to support a navigation mesh. But I have ships that will operate via AI. Is it possible to have the AI ships move on the water geometry without needing a navigation mesh to move them around? If so, what is the best way to approach this?
you can use navmesh with navigation invoker:
The area I’m using for the water is over 20k wide. I had issues getting it to read the nav mesh. So Im looking for alternatives.
I have just answed another solution on Discord, a hierarchical grid pathfinder should be fine imo.
So did you ever figure out the best way to do pathfinding over vast oceans?
I also need to find a way to do this