AI Ships, How?

I have a body of water that is too large to support a navigation mesh. But I have ships that will operate via AI. Is it possible to have the AI ships move on the water geometry without needing a navigation mesh to move them around? If so, what is the best way to approach this?

you can use navmesh with navigation invoker:

The area I’m using for the water is over 20k wide. I had issues getting it to read the nav mesh. So Im looking for alternatives.

I have just answed another solution on Discord, a hierarchical grid pathfinder should be fine imo.

So did you ever figure out the best way to do pathfinding over vast oceans?
I also need to find a way to do this :slight_smile: