I’m trying to get my AI to move while still looking at the player after it attacks. Multiple people recommended the SetFocus node but it didn’t help. I put the Set Focus node with my AI connected (this is in Behavior Trees) then had a reference to my Player as the target. SetFocus execute to SimpleMove. It still just turns around and runs. What am I missing here?
Have you unticked UseControllerRotationYaw from the pawn and ticked UseControllerDesiredRotation in CharacterMovementComponent?
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I Just want to to know, that this your answer helped me - 1 & 1/2 after you posted it- too. Thanks!
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Same here.
ClearFocus wasn’t working for me and this fixed it. Thank you.
So what if both of those boxes are already tick/unticked as you say but the AI still isn’t turning?
also make sure “Orient Rotation to Movement” is unchecked