In short, Im trying to implement a system where the ai turns towards the player is hit by a projectile. However, OnPerceptionUpdate is triggered by my projectiles and the array includes my character as an actor. The AI only has sight, and it happens when shot in the back. This is bad because it interferes with certain logic that sets the reference to “me” as null when its not supposed to be. This happens on a branch where Im not successfully sensed. What I need is to figure out is why my projectiles are setting off the perception and why they are registered as being “me”. I tried filtering but that didnt work. Any help or further inquiries in order to help would be much appreciated.