Following a lot of Tutorials on AI setup, all good and understand the process on setting up a AI for Sniper, Rifleman ect. However, they are seldom never done at the same time.
I am looking for a Tutorial or ideas on how to implement an AI World placement or selection process.
- Place the AI in the World.
- Set the AI Class Riflemen, Sniper, Gunner
- Each Class has a specific set of Firearms, Gadgets for use (looked at Enumeration, not sure that it what I want).
- Each Class has a specific uniform, decals, and potential animations
I am looking to build my game with strictly blueprint/UE4 vanillas features. Up until the point that I can’t:)