Hi,
let’s say
- I have many levels with agents on it
- these agents will add items to their inventory, sell them and make money for instance
- one can load one level at a time
- it works if I am in the same (loaded) level as they are
but how does one process ai/progress in levels that are not loaded ?
agents progress will be influenced by the terrain and randomness of their search
so how to simulate that…without playing all levels in memory ?
I thought about create random numbers based on previous stats
thanks for your inputs on that