We need some intermediate level AI programming done for our AI hovercraft. Brief will include basic combat behavior, as well as objective oriented actions our ai need to perform (mostly move to location, run a function for awhile, return to base kind of stuff). The ground work for the ai has been done (they’re all happy to roam and fight any enemies they come across), but this functionality needs to be improved/extended/replaced prior to release.
Efficient turnaround and demonstrable ability a must. Full brief will be provided for you to quote on. Send me an email if you’re talented and interested.
Game website: http://www.despoilergame.com/
Thanks,
Elliot
[EMAIL=“elliot@egray.io”]elliot@egray.io