AI-Problem with controlling Pawn's speed when using "FloatingPawnMovement" & "Move to Actor"

Hi
i’m using a custom AI controller for my Pawn, which is a path following system based on points
to move the pawn between these points using AI.

-here is the AI controller

and for pawn, iv’e the following setup with “FloatingPawnMovement” component attached to the pawn

the problem is that the pawn just jumps from a location to another location (that is the location of the next point)
it doesn’t move, it just jumps weirdly.

and as you can see iv’e set the “Max Speed” of “FloatingPawnMovement” component to zero, and nothing changed.

iv’e read a similar problem here (but this was for UE version 4.2 or even older, so i guess it is fixed now !

or not yet ?) :

-the question is :

how would i be able to move the pawn between these points smoothly (control pawn’s speed) without giving up using the AI controller & “Move to Actor”(though i could benefit from path finding & acceptance radius) ??