I’m making a game with strong stealth mechanics, ie. partially obscured player, enemy AI checking out a suspicious movement, etc. But it seems that in the sight at least, you either see the stimulus or don’t (strength always starts at 1.0). And the system doesn’t seem to be easily extensible in Blueprint, and has no documentation to speak of.
So long story short, is the perception system actually worth using, or should I roll my own system out? Considering that it was last updated over a year ago.