Hello, I am working on an RTS and Im finding some difficulties on this event graph in AI controller’s AI perception. My goal was is to have the AI to go near and attack me but the only thing it does is go near once I entered its sight range. I also have an animation notif on the Attack animation which triggers damage sense but as soon as one of them declares an attack, they just scramble around each other and stop all together. If I removed the [GetRandomPointInNavigatableRadius], they would just go ahead and attack each other as soon as they get in range.
If you have any suggestions to fix the issue please don’t hesitate to say it. It might be just the thing I need.