I’m having similar problems, and I know that this is far too late - but in case anyone else finds this useful (you missed it in your original description) you also need to include an AIPerceptionStimuliSource to the noise-making actor.
I’m having similar problems, and I know that this is far too late - but in case anyone else finds this useful (you missed it in your original description) you also need to include an AIPerceptionStimuliSource to the noise-making actor.