I’m creating a enemy that patrols and when he finds my character he is to move to him and attack. However, when he arrives at my character’s location he is losing sight of him on the OnPerceptionUpdate Node. I tried to enhance the acceptance radius but with no success. For some reason the AiPerception component is drawing his vision from somewhere in front of him and is losing sight to anything that is too near.
I’m pretty sure this is not suppose to happen.
Here is some images of my setup.alt text