most of problem of AI Perception is enemy look through the wall
but my problem is they are NOT look through the wall
because i’m trying 2 kind of percept looking and hearing
and you know sound is through the wall/or take a detour
but sight, hear, whatever AI_sense i try, they never find actor behind the wall
and I have to do it all in AI_controlBlueprint, because there is only way to control the Blackboard value I know
If it can be controlled directly from an enemy character blueprint other than AI control blueprint, wouldn’t it know