I was noticing that the AI Perception Senses Config variables are not exposed to blueprints like they are with the Pawn Sensing. Perhaps this is intentional since you can create your own AI Senses Config Blueprint and implement that as a config? There is no documentation on this, so even implementing my own Config Blueprint, I wouldn’t know if there’s anything that needs to be overwritten to perform properly. There are no over-writable functions in a base Config blueprint.
It would be nice if the Dev team could expose things such as “Get Sight Radius” and “Set Sight Radius” so we can programmatically/dynamically change these settings as needed. If this is an unplanned/unwanted feature then perhaps anyone who knows how to implement and use a custom AI Perception Config Blueprint, please let me know!