AI Perception: Detecting the Players slows down significantly with the number of AIs in the Level

Thanks a lot to help me even after two years :slight_smile:

Getting the IGenericTeamAgentInterface to work reduced many calculations.

Right now, I am working on the successor of this little project and it is fully C++. But currently, I am not working on the AI. At first, I need to be able to shoot :slight_smile:

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