AI Perception component does not detect actor destruction

Hmmm well I’ve come back to this project and annoyingly I’ve got the same problem.

My AI hunts down the enemy, kills them, but when I use DestroyActor on the attacked target it dosen’t clear it out of the array. Instead it hogs the space in the array and causes problems by becoming a “null” value, meaning the search to find the next closest target is focusing on the destroyed null actor, rather than one that is alive!