When I simulate the game and then click “possess” and walk the player in front of an enemy, it will not see.
When I play the game in PIE and walk in front of that same enemy on the same location it will work.
I believe that there should be no difference between a PIE-play and a simulate+possess play for enemy visibility. In both cases there is a player-pawn present. But the enemies only perceive the player when playing in the normal PIE.
The bug is still there in 4.12.1 (I upgraded the project).
I created a new project in an attempt to reproduce this one and instead when duplicating the character in the clean project I ran into this crash again:
I need some more time I think to figure it out but I do know one thing for sure: there is at least one very serious bug somewhere with the ai perception and it’s still there in 4.12.1 because clean projects also sometimes (50% so far) crash on duplicating entities with an ai perception.
As you are currently investigating how to reproduce this issue, I will mark this topic as resolved. When you have discovered repro steps, or can provide a test project where the issue is occurring, please feel free to reopen this thread.