AI PATROLS AND CHASES BUT GETS STUCK IN PLACE AFTER LOOSING SIGHT

I have set up AI to patrol randomly and chase the player when seen, But when i loose sight of the AI, it just stand there and wont go back to patrolling or even chase the player again. Any ideas?




Behavior Tree, It wont let me upload to original post..

Hey @Crispy95!

Make sure to have a Finish Execute node with it’s Success pin checked at the end of the execution chain in your task named “BTTask_Chaseplayer”.

You can also Alt + Tab into the Behavior Tree in runtime to observe the execution flow. I suspect it’s not reaching to your sequence named “Look Around”, in which case you won’t see it having a yellow outline.

Additionally, you can debug further by hitting apostrophe (') in runtime to open up the AI debugger. That key might not work for Non-English keyboards though, you can rebind the Activation Key from Edit > Project Settings > Engine > Gameplay Debugger > Input.

Hope these help! :innocent: