AI patrol between 2 points

Hi, unreal users
Help me understand what I’m doing wrong. My task is that character walks between 2 specific points.
EU 5.1

My steps
navmesh
enemy character
ai controller
behavior tree
blackboard

enemy created BP

Ai controller

behavior tree

But after all, it still doesn’t go anywhere and just stays at one point.

Hey there @aleks_clover9! First I’d recommend getting acquainted with the AI debugging tools:

This will let you verify it’s actually going to the correct state and attempting it. This will also how your blackboard’s variables at all times to make sure that’s not the problem.

Now my first question would be to see if your MoveTo node’s details are setup to go to an actor or location. This changes how it works significantly, as if a location is inaccessible it will silently fail the event.

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