Hello everyone, I’m trying to make my AI travel less linear. The standard navigation is just so straight forward from A to B with no deviation or curvature. I’m trying to add that and the results I am after are like the pathfinding/navigation from the resident evil remakes. The zombie AI don’t just move in a straight line to you, they curve, turn and even miss and turn back around. How would i go about trying to do that? I was thinking EQS query but i don’t know much about it and would need help if that was even the correct idea to achieve these results. Any help would be greatly appreciated.
Thanks everyone