Hello, i’m trying to set up a solution that my AI need to bypass and reach the back of the actor.
My AI reach the easiest location without the logic set in the EQSBlueprint (simple bool for test). It’s still going in.
I get a little bit good results with settings the sphere collision as a dynamic obstacle but still manage to fail the attempted result.
As you can see :
- RED lines are the pathfinding calculated and the road the AI will take.
- GREEN line is the result i expect
- The black area is the back i attempt to get in.
Thanks for the help.