On screenshot 1 we have 2 objects – place for building and turret, each of them have a colliders with option BlockAllDynamic and each of them have option “Can Affect Navigation” in true. We have a direct path between them (seeing NavMesh). On screenshot 2 we also have a stone, which blocks the path.
And I have some questions:
- On sceenshot 1 - how can I check – does path exist between those buildings? Decorator DoesPathExists in behavior tree always returns false in my case.
- On screenshot 2 – how can I detect exactly object which blocks the path (the stone in may case)?
Thanks for help in advance!