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AI path movement

Hi,

I want my character to follow an AI path.

This tutorials was very helpful: http://360degreewebsolutions.com/unreal/make-ai-character-to-move-over-a-defined-path-ai-character-simple-patrol/

Current issue is, that the character stops at every “AI stop”, but I want the character to stop on an specific “AI stop”, with the ability to play another animation.

  • how can I pick a specific AI stop?

  • how can I play my second animation (blend space 1d) in the “animation blue print” -> state machine logic?

THX