I want my character to follow an AI path.
This tutorials was very helpful: http://360degreewebsolutions.com/unreal/make-ai-character-to-move-over-a-defined-path-ai-character-simple-patrol/
Current issue is, that the character stops at every “AI stop”, but I want the character to stop on an specific “AI stop”, with the ability to play another animation.
how can I pick a specific AI stop?
how can I play my second animation (blend space 1d) in the “animation blue print” -> state machine logic?