AI Path + Animation at specific point


I want my character to follow an AI path.

This tutorials was very helpful:

Current issue is, that the character stops at every “AI stop”, but I want the character to stop on a specific “AI stop”, with the ability to play another animation at that point.

  • how can I pick a specific AI stop or target point?

  • how can I play my second animation (blend space 1d) in the “animation blue print” → state machine logic?

The character only should simply move to specific points and play another animation at that point - NO interactivity at all.