I want my character to follow an AI path.
This tutorials was very helpful: http://360degreewebsolutions.com/unr...simple-patrol/
Current issue is, that the character stops at every “AI stop”, but I want the character to stop on a specific “AI stop”, with the ability to play another animation at that point.
how can I pick a specific AI stop or target point?
how can I play my second animation (blend space 1d) in the “animation blue print” → state machine logic?
The character only should simply move to specific points and play another animation at that point - NO interactivity at all.