Hey All.
I’m currently building 2.5D Brawler. (examples: Castle Crashers, Battletoads, Double Dragon)
The idea is that i’m using Paper2d Characters and moving them around in a 3d space.
Ive built a simple Ai using navmesh and made them move around. However when ever they “move to” the Paper2d character rotates. i really need them to be able to flip 180 degree right or left movement.
now i know i can switch of yaw input off and if i do they just face one direction constantly.
I have it set up for the player character using the player controller but how do you do it from an AI Controller
what is the best way to do this?