Overview: Sight and Hearing works fine but the parameters for PerceptionUpdated are sometimes completely invalid.
I have a bit of strange problem with the callback setup by OnTargetPerceptionUpdated.AddDynamic
The function OnPawnSenseInterrupt looks like this:
OnPawnSenseInterrupt(AActor Actor, FAIStimulus Stimulus)*
I am finding the Actor paramater is a valid pointer but fails IsValidLowLevel checks. This is usually paired with a Stimulus object that is sometimes sensed successfully and other times not.
Using *IsValidLowLevelFast *sometimes crashes. I don’t have much confidence with using IsValidLowLevel…
Inspecting the parameters in the debugger it’s clear Actor and Stimulus are not correctly initialized.
A little frustrating to debug so hoping this rings a bell to someone.