Two different AI i have are meant to roam between two “BP_Generator” actors. I changed the generator mesh to a different model now all AI do not move at all. I am deeply confused.
Is the mesh used as a reference in any of the code controlling this functionality? Id start with deleting and placing a new actor of this class in the level editor, sometimes changing things like this in BP can mess with its functionality in the level
Yes It was referenced in an AI task. However I did everything around the sun to reset it and it still persists.
it is looking like any task revolving around “AI move to” specifically does not work
If that mesh specifically was referenced you’d want to change the mesh reference or is it just a general mesh reference, or did the type of mesh change… example was it skeletal and now static? Or vise versa. Something else that comes to mind is nav mesh, do you have one or was an existing one moved or altered? If you can post some code of the involved classes and ai that could help us find a solution