I’ve looked everywhere but found nothing for this. My AI is not moving when spawned in. I’m making an infinite runner and they get spawned on the platforms that are also spawned in. As it is an infinite runner the AI have the navigation invoker component on them. When I load the game and show navigation the paths are green around the ai so they should move. Auto possess AI is on world and spawned and dynamic nav path is enabled. The AI does move when I put it on the first platform and neither of them are spawned by a blueprint.
Did you add a Nav Volume?
In the ‘self’ component of your AI, Under the ‘Pawn’ section, there’s going to be an ‘Auto Possess AI’ option. Make sure you set that to “Placed in world or Spawned” and it should work.